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Star control origins starbase locations
Star control origins starbase locations









star control origins starbase locations

When each battle begins, most of the time (with the exception of when a VUX Intruder is involved) both ships start out on opposite ends of the screen, being off in the distance. Once the final crew member of a ship dies, the ship then self-destructs and the opposing ship is declared the winner if both ships destroy each other, then the event is considered a tie if a full game is being played and those were the last ships from each opposing fleet (see Full games section).

star control origins starbase locations star control origins starbase locations

Using too much fuel will render a ship incapable of attacking their opponent for up to several seconds at a time.Įach time a ship takes damage during battle, one or more of its crew members will die. Ships also burn fuel during a melee, but not in the traditional sense: thrusting will not burn up fuel, but firing a weapon and/or using a ship's special power will. Each ship has their own characteristics, strengths and weaknesses as they are pitted against each other in battle.Įach ship has a certain amount of fuel and crew manifest that will contribute (or detract) to a battle. The basics of the game involves two ships at battle with each other, which are usually from opposing sides: one ship from the Ur-Quan Hierarchy, the other from the Alliance of Free Stars (or even two ships from the same side can do battle against each other during Practice mode). The basics of Star Control - two ships, competing in a one-on-one battle - takes quite a nod from the arcade game Space Wars, but then ends up having its own identity with its extra features.











Star control origins starbase locations